Ironlights - Kickstarter
under review
Randy Habfast
Ironlights is a weapon-based VR fighting game for Oculus Quest, Rift, and SteamVR. A game about the clash of steel as you parry and strike, the roar of the crowd when you land the final blow, and the shine of the spotlight as you finally take your place as champion!
Become a champion: Fight duels, tournaments, and exhibition matches as you battle for supremacy in the single-player campaign. When you’re ready, test your skill against other players in head-to-head multiplayer matches!
Hunter Lane
Said will look into arcades once he's a bit further into production!
Hunter Lane
under review
Randy Habfast
Skillful, fluid combat: The combat in Ironlights is carefully designed to create a dynamic back-and-forth battle. You can’t just hack and slash your way to victory; instead, you’ll need to think one step ahead of your opponent, parrying their attacks and cleverly slipping past their defenses.
For example:
Physics-based: All weapons have weight and momentum, although we prioritized "feeling right" over realistic simulation.
Slow motion: During melee combat, time slows down, so you have to move your body like you're in slow-mo to maintain optimal control of your weapons.
One hit per swing: Weapons "shatter" after each hit instead of bouncing off, so there's no disconnect between your weapon and your controller.
Asymmetrical melee: During melee combat, only the attacker can do damage, while the defender can only block, resulting in more interesting and dramatic swordplay.
Energy meter: Your energy is limited, and you need it to attack, which adds a layer of strategy and improves the pacing of the battle.